DEFINITION MODULE AdvUtil ; EXPORT QUALIFIED InitialDisplay, TestIfLastLivePlayer, GetDoorOnPoint, PointOnWall, PointOnTreasure, Positioning, RandomRoom, PositionInRoom, FreeOfPlayersAndTreasure, MoveMan, Dead, Exit, OpenDoor, CloseDoor, ExamineDoor, HideDoor, MagicArrow, NormalArrow, HideTreasure, Parry, Thrust, Attack, Speak ; PROCEDURE InitialDisplay ; PROCEDURE Positioning ; PROCEDURE Dead (p, room: CARDINAL) ; PROCEDURE TestIfLastLivePlayer (VAR yes: BOOLEAN) ; PROCEDURE PointOnWall (RoomNo, x, y: CARDINAL ; VAR Success: BOOLEAN) ; PROCEDURE GetDoorOnPoint (RoomNo, x, y: CARDINAL ; VAR DoorNo: CARDINAL ; VAR Success: BOOLEAN) ; PROCEDURE PointOnTreasure (RoomNo, x, y: CARDINAL ; VAR TreasNo: CARDINAL ; VAR Success: BOOLEAN) ; PROCEDURE FreeOfPlayersAndTreasure (room, x, y: CARDINAL ; VAR Success: BOOLEAN) ; PROCEDURE RandomRoom (CurrentRoom, NoOfRoomsApart: CARDINAL ; VAR room: CARDINAL) ; (* HideTreasure - hides treasure, t, which is assummed to be absent from the data structures when this procedure is called. *) PROCEDURE HideTreasure (t: CARDINAL) ; PROCEDURE PositionInRoom (room: CARDINAL ; VAR x, y: CARDINAL ; VAR Success: BOOLEAN) ; PROCEDURE MoveMan (n: CARDINAL) ; PROCEDURE MagicArrow (p: CARDINAL) ; PROCEDURE NormalArrow (p: CARDINAL) ; PROCEDURE OpenDoor ; PROCEDURE CloseDoor ; PROCEDURE ExamineDoor ; PROCEDURE HideDoor ; PROCEDURE Parry ; PROCEDURE Attack ; PROCEDURE Thrust ; PROCEDURE Speak ; PROCEDURE Exit ; END AdvUtil.