(* Copyright (C) 2003 Free Software Foundation, Inc. *) (* This file is part of GNU Modula-2. GNU Modula-2 is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. GNU Modula-2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with gm2; see the file COPYING. If not, write to the Free Software Foundation, 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *) DEFINITION MODULE AdvSound ; (* Title : AdvSound Author : Gaius Mulley System : GNU Modula-2 Date : Mon Jul 11 21:40:59 2005 Revision : $Version$ Description: provides a simple set of routines to generate sound. *) EXPORT QUALIFIED EnterGame, Explode, Swish, Miss, Hit ; (* EnterGame - play the enter game sound to player, p. *) PROCEDURE EnterGame (p: CARDINAL) ; (* Explode - play the explosion for each player in room, r, and adjacent rooms. *) PROCEDURE Explode (r: CARDINAL; pulled: CARDINAL; hit: BOOLEAN) ; (* Swish - play the arrow swish sound to each player in room, r. *) PROCEDURE Swish (r: CARDINAL) ; (* Miss - play the arrow miss sound to each player in room, r. *) PROCEDURE Miss (r: CARDINAL) ; (* Hit - play the arrow hit sound to player, p. *) PROCEDURE Hit (p: CARDINAL) ; END AdvSound.